Weapons (Tinkers' Construct): Difference between revisions

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Weapons from Tinkers' Construct are similar to Vanilla weapons. Major differences include:

  • weapons do not disappear when they break
  • broken weapons can be fixed completely for less of a material cost than building a new one
  • certain Materials add traits to the weapons to make it faster or more durable
  • weapons can be "enchanted" simply by adding other materials to them after creation

Weapons

Basic Weapons

Basic weapons can be built in a Tool Station or a Tool Forge. Parts listed can be found on the Blank Pattern page.

  • Broadsword - Requires a sword blade, wide guard and tool rod.
  • Longsword - Requires a sword blade, hand guard and tool rod.
  • Rapier - Requires a sword blade, crossbar and tool rod.
  • Shortbow - Requires two tool rods and a bowstring (bowstring must be made of either String or Enchanted Fabric).
  • Arrow - One Arrow head, tool rod, and fletching makes four arrows (Fletching must be made of Feathers, Slime, or Leaves).
  • Battlesign - Requires one board and one tool rod.
  • Frying Pan - Requires a pan and tool rod. Can also be used as a cooking tool.

Advanced Weapons

Advanced weapons need to be built in a Tool Forge, but can be fixed or upgraded in a Tool Station.

  • Hammer - Deals extra damage to undead. Parts needed include a hammer head, two large plates, and tough tool rod
  • Scythe - Reaps a 3x3 section of crops and attacks enemies in a 3x3 section. Parts needed include a Scythe head, tough binding, and two tough tool rods
  • Cleaver - Beheads enemies. Parts needed include a large blade, large plate, and two tough tool rods
  • Battleaxe - Sends enemies flying backward. Parts needed include two broad axe heads, a tough binding, and a tough tool rod

Note: In addition to the documented weapons, there is a secret weapon called the Cutlass which is crafted like a broadsword, but with a Full Guard handle instead of a wide guard handle. The Full Guard handle stencil can only be found in village pattern chests.

Durability

When constructing weapons, the following formula calculates the total durability:

DurabilityTotal = BladeDur x HandleMod

Durability can also be improved with modifiers, such as Diamond, Emerald, and Reinforced

Example: Stone Blade (131), Stone Handle (x0.5), Any type of crossbar/guard. 131 x 0.5 = 65.5 ≈ 65

Attack

  • Broadsword has an attack of 2
  • Longsword has an attack of 2
  • Rapier has an attack of .5
  • Dagger has an attack of .5
  • Cleaver has an attack of 2

The Base Attack of the Blade is added to this number to determine the weapon's Attack. So for example, a Wooden Blade has 0 base attack, so a dagger with a wooden blade would deal .5 damage; a broadsword with a Manyullyn blade would deal 4 damage. Attack can be further improved through modifiers.

You may also consider using a cactus tool part (such as the Crossbar/Guard) for the Jagged modifier, which deals more damage as the tool has lower durability.

Optimizations

Durability

  • Blade: Manyullyn
  • Crossbar/Guard: Obsidian
  • Handle: Manyullyn

Damage

  • Blade: Manyullyn
  • Crossbar: Anything*
  • Handle: Anything*
  • Actual material does not modify damage multiplier. Only durability modifier with handle and material property (such as Jagged, from cactus) on crossbar/handle.


The BEST weapon always depends on what it is intended for, and is subject to discrimination. Each player likes something a little different.

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