Tools (Tinkers' Construct): Difference between revisions
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Revision as of 02:06, 6 February 2014
Tools from Tinkers' Construct are similar to Vanilla tools but have major differences which are:
- tools do not disappear when they break
- broken tools can be fixed completely for less of a material cost than building a new one (Depending on the Modifiers applied to the tool)
- certain Materials add traits to the tool to make it faster or more durable
- tools can be "enchanted" simply by adding other materials to them after creation but cannot be normally enchanted (Ex; Using a Book&Anvil or via Enchantment Table)
Tools
Basic Tools
Basic tools can be built in a Tool Station or a Tool Forge. Parts listed can be found on the Blank Pattern page.
- Pickaxe - Requires a pickaxe head, tool binding, and tool rod (or stick)
- Shovel - Requires a shovel head and tool rod
- Axe - Requires an axe head and tool rod
- Mattock (like a Vanilla hoe) - Requires an axe head, shovel head, and tool rod
- Chisel - Carves stone bricks into other decorative designs. Requires a chisel head and tool rod
- Frying Pan - Can cook meat and stun enemies. Requires a pan and tool rod
Advanced Tools
Advanced tools need to be built in a Tool Forge, but can be fixed or upgraded in a Tool Station.
- Hammer - The upgrade of the pickaxe. It can mine a 3x3 section that is dependent on the side of the block that is mined. Parts needed include a hammer head, two large plates, and tough tool rod
- Lumber Axe - The upgrade of the axe. It can mine the entire tree (except the leaves) up to a height of 30 blocks. Parts needed include a broad axe head, large plate, tough binding, and tough tool rod
- Excavator - The upgrade of the Shovel. It can mine a 3x3 section that is dependent on the side of the block that is mined. Parts needed include a broad shovel head, large plate, tough binding, and tough tool rod
- Scythe - Not an upgrade. It can reap a 3x3 section of crops and can attack enemies in a 3x3 section. Parts needed include a Scythe head, tough binding, and two tough tool rods
Durability
When constructing tools, each one has different formulas for calculating the total durability.
Pickaxe / Shovel / Sword / Hatchet
DurabilityTotal = HeadDur x HandleMod
Example: Stone Head (131), Stone Handle (x0.5), Any type of binding. 131 x 0.5 = 65.5 ≈ 65
Mattock
DurabilityTotal =( ( HeadDur + HeadDur ) x 3 x 0.25 ) x HandleMod
Hammer
DurabilityTotal =Floor[ ( PlateDur + HeadDur + PlateDur) / 3 ] x 9 x HandleMod
SpeedTotal = (PlateSpd + HeadSpd + PlateSpd) /3
Excavator
DurabilityTotal = (PlateDur + HeadDur)* (BindingMod + HandleMod) * 1.5468
SpeedTotal = (PlateSpd + HeadSpd)/2
Lumber Axe
DurabilityTotal = (PlateDur + HeadDur)* (BindingMod + HandleMod) * 1.40458
This is a rough estimate and usually you'll need to round up and/or add or subtract 1 to your result
SpeedTotal = (PlateSpd + HeadSpd)/2
Pickaxe optimizations
Durability
- Pickaxe Head: Slime
- Tool Binding: Obsidian
- Handle: Manyullyn
Mining Speed
- Pickaxe Head: Cobalt
- Tool Binding: ANY
- Handle: ANY
Mining Level
- Pickaxe Head: Manyullyn
- Tool Binding: ANY
- Handle: ANY
The BEST tool always depends on what it is intended for, and is subject to discrimination. Each player likes something a little different.
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