Morph: Difference between revisions
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== Traits == | == Traits == | ||
* '''Alien Villager''' - Nothing special. | |||
* '''Bat''' - Can fly, impervious to fall damage, and can fit into 1 block high areas. | |||
* '''Blaze''' - Hostile Mode, impervious to fire damage, can be harmed by water, can fly, impervious to fall damage, and spawns smoke particle effects. | |||
* '''Chicken''' - Falls slower, impervious to fall damage, and can fit into 1 block high areas. | |||
* '''Cow''' - Nothing special. | |||
* '''Creeper''' - Hostile Mode. | |||
* '''Enderman''' - Hostile Mode, can be harmed by water, is 3 blocks tall. | |||
* '''Ghast''' - Hostile Mode, can fly, impervious to fire damage, and can only fit into 5x5 areas. | |||
* '''Mooshroom''' - Nothing special. | |||
* '''Pig''' - Allows the player to fit into 1 block high areas. | |||
* '''Rosester''' - Impervious to fall damage, and can fit into 1 block high areas. | |||
* '''Sheep''' - Nothing special. | |||
* '''Slime''' - Hostile Mode, depending on which size slime you are you can fit in certain sized areas. | |||
* '''Silverfish''' - Hostile Mode, and can fit into spaces smaller then 1 block. | |||
* '''Spider''' - Hostile Mode, able to fit in 2x1 spaces, also able to climb walls. | |||
* '''Squid''' - Can breathe underwater, swims faster, and can drown on land. | |||
* '''Ocelot''' - Impervious to fall damage, and can fit into 1 block high spaces. | |||
* '''Villager''' - Nothing special. | |||
* '''Wolf''' - Can fit into 1 block high areas. | |||
//Leaving these here for now until I finish up the list above | |||
* '''Bat''' - Flight, 1 block high, No fall damage. | * '''Bat''' - Flight, 1 block high, No fall damage. | ||
* '''Blaze''' - Flight, No fall damage, Gets hurt by water, Sets fire to everywhere. | * '''Blaze''' - Flight, No fall damage, Gets hurt by water, Sets fire to everywhere. |
Revision as of 02:45, 5 March 2014
The Morph mod in Attack of the B-Team enables you to morph or transform into any mob in Minecraft. You take on most traits the mob has.
Use the [ and ] keys to switch between mobs. You have to kill a mob to gain the ability to morph into it. When in a morph form you cannot sleep and have to morph into yourself. On multiplayer servers you can morph into other players if you kill them.
Traits
- Alien Villager - Nothing special.
- Bat - Can fly, impervious to fall damage, and can fit into 1 block high areas.
- Blaze - Hostile Mode, impervious to fire damage, can be harmed by water, can fly, impervious to fall damage, and spawns smoke particle effects.
- Chicken - Falls slower, impervious to fall damage, and can fit into 1 block high areas.
- Cow - Nothing special.
- Creeper - Hostile Mode.
- Enderman - Hostile Mode, can be harmed by water, is 3 blocks tall.
- Ghast - Hostile Mode, can fly, impervious to fire damage, and can only fit into 5x5 areas.
- Mooshroom - Nothing special.
- Pig - Allows the player to fit into 1 block high areas.
- Rosester - Impervious to fall damage, and can fit into 1 block high areas.
- Sheep - Nothing special.
- Slime - Hostile Mode, depending on which size slime you are you can fit in certain sized areas.
- Silverfish - Hostile Mode, and can fit into spaces smaller then 1 block.
- Spider - Hostile Mode, able to fit in 2x1 spaces, also able to climb walls.
- Squid - Can breathe underwater, swims faster, and can drown on land.
- Ocelot - Impervious to fall damage, and can fit into 1 block high spaces.
- Villager - Nothing special.
- Wolf - Can fit into 1 block high areas.
//Leaving these here for now until I finish up the list above
- Bat - Flight, 1 block high, No fall damage.
- Blaze - Flight, No fall damage, Gets hurt by water, Sets fire to everywhere.
- Chicken - no fall damage.
- Zombie - take damage in the light.
- Skeleton - Take damage in the light.
- Squid - Breathe underwater and move faster underwater
- Spider - Climb up walls
- Ender Dragon - Fly
- Horse - Go up 1 block without jumping (Just like riding a horse)
- Zombie Pigman - Lava Resistance
- Ghast Fly (not sure about this one... will change later if wrong)
- All mobs - Be able to fit in gaps depending on the size of the mob.
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